Name=乐进蒋J
Info=景山山洞
while Team_Count=3 and HP>0 do
NPC(1,1,2);
Delay(100);
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
NPC(1,100,1)
Delay(1000);
end
restart(0)
任务名称-白眉诈降
触发条件-LV25
触发地点-荆北、江陵城
流程-
1.至江陵普户与马良交谈后,前往江陵官府与诸葛亮交谈,答应协助。(取得【马良的血书】、【马良的锦囊】)
2.前往襄阳茶店与杨仪交谈,前往襄阳次街与乐进交谈后,前往景山山洞。
3.在景山山洞内与马良交谈后,会与夏侯德、夏侯存、吕常、旭烈士、修罗军x4进行战斗。
4.战斗胜利后,会立即与乐进、蒋济、李典、游哨、中军校x4进行战斗。
5.战斗胜利后,即可完成任务。
->获得物品:经验值若干(0.5%)、马良的觉醒
马良第四技能:风动痕 知 一排五体 消耗SP72

Name=审配(十面埋伏)
Info=砍了萧萧猪
while Team_Count=3 and HP>0 do
npc(1,11,1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
十面埋伏
1.到官渡曹寨与曹洪交谈,答应协助。
2.前往牧野树林与玄武兵交谈,进入战斗。
3.胜利后再回官渡曹寨与曹操交谈。
4.在与程昱交谈,答应协助。
5.再到牧野树林与玄武兵交谈。
6.再到河内树林第二层与烈武军交谈,进入战斗。
7.胜利后,在与袁谭交谈,进入战斗。
8.胜利后,在与袁尚交谈,进入战斗。
9.胜利后,在与袁绍交谈,进入战斗。
10.胜利后即可完成任务。获得经验15%
以上原贴地址http://bbs.17173.com/topics/409/200602/24/12351906,1.html
Info=砍了萧萧猪
while Team_Count=3 and HP>0 do
npc(1,11,1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
十面埋伏
1.到官渡曹寨与曹洪交谈,答应协助。
2.前往牧野树林与玄武兵交谈,进入战斗。
3.胜利后再回官渡曹寨与曹操交谈。
4.在与程昱交谈,答应协助。
5.再到牧野树林与玄武兵交谈。
6.再到河内树林第二层与烈武军交谈,进入战斗。
7.胜利后,在与袁谭交谈,进入战斗。
8.胜利后,在与袁尚交谈,进入战斗。
9.胜利后,在与袁绍交谈,进入战斗。
10.胜利后即可完成任务。获得经验15%
以上原贴地址http://bbs.17173.com/topics/409/200602/24/12351906,1.html

务名称-白无长娶亲
触发条件-LV25
触发地点-地狱、地府
流程-
1.与判官交谈后,答应协助。
2.前往地府大牢与白无常交谈后,答应协助(获得【天罗伞】)。
3.前往益州-白帝大街与蔡小红交谈后,会与穷恶兵x10(增援:穷恶兵x10)进行战斗。
4.战斗胜利后,返回地府与判官交谈后,答应前往。
5.至枉死城门时会自行触发,之后依序选择:天地、高堂、交拜、洞房,即可完成任务。
->获得物品:经验直若干(0.5%)、转生专用符x10(特技随机)
Name=帅气
Info=
while Team_Count=2 and HP>0 do
npc(1,4,1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
小杂为120级的风系,先由两个高智烽火炸,然后剩下的就让需要练的人或BB炸死,另有一波增援,适合号少,以及练有烽火的BB,另外请注意使用清流互补
就这样混贴还是比较快的
触发条件-LV25
触发地点-地狱、地府
流程-
1.与判官交谈后,答应协助。
2.前往地府大牢与白无常交谈后,答应协助(获得【天罗伞】)。
3.前往益州-白帝大街与蔡小红交谈后,会与穷恶兵x10(增援:穷恶兵x10)进行战斗。
4.战斗胜利后,返回地府与判官交谈后,答应前往。
5.至枉死城门时会自行触发,之后依序选择:天地、高堂、交拜、洞房,即可完成任务。
->获得物品:经验直若干(0.5%)、转生专用符x10(特技随机)
Name=帅气
Info=
while Team_Count=2 and HP>0 do
npc(1,4,1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
小杂为120级的风系,先由两个高智烽火炸,然后剩下的就让需要练的人或BB炸死,另有一波增援,适合号少,以及练有烽火的BB,另外请注意使用清流互补
就这样混贴还是比较快的

转
Name=甘宁脚本(荆北景山山洞直接运行)
Info=
if mapno <> 21527 then
begin
movefar(21527);
end; while hp > 10 do
begin
move(1282,235);
Delay(2000);
NPC(1,1,2);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
end;
Name=甘宁脚本(荆北景山山洞直接运行)
Info=
if mapno <> 21527 then
begin
movefar(21527);
end; while hp > 10 do
begin
move(1282,235);
Delay(2000);
NPC(1,1,2);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
NPC(2,2,7);
end;

太史慈第四技能
任務名稱-英雄相惜
觸發條件-LV25
觸發地點-江東、建安部落
流程-
1.至建安富戶與太史慈交談後,答應收集二把「紫光戟」(LV30)。
2.收集齊全後與太史慈交談,前往建安與洪明交談後,答應協助。
3.前往建安山頂與董襲交談後,會與董襲、鄧當、孫靜、巡江使x7(增援:快船兵x7)進行戰鬥。
4.戰鬥勝利後,會立即與陳武、大喬、小喬、澤上軍x7(增援:炎部曲x7)進行戰鬥。5.戰鬥勝利後,前往建安吊橋觸發劇情,會與周泰、黃蓋、程普、孫翊、屯邊軍x6(增援:鐵槍兵x6)進行戰鬥。
6.戰鬥勝利後返回建安部落觸發劇情,再前往建安富戶與太史慈交談,即可完成任務。
->獲得物品:太史慈的覺醒
转
Name=2乔
Info=2乔
while Team_Count=2 and HP>0 do
NPC(1,8,1);
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
Delay(500)
NPC(1,8,1)
Delay(500)
while HP>0 do
begin
NPC(1,8,1);
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
Delay(500)
NPC(1,8,1)
Delay(500)
end
任務名稱-英雄相惜
觸發條件-LV25
觸發地點-江東、建安部落
流程-
1.至建安富戶與太史慈交談後,答應收集二把「紫光戟」(LV30)。
2.收集齊全後與太史慈交談,前往建安與洪明交談後,答應協助。
3.前往建安山頂與董襲交談後,會與董襲、鄧當、孫靜、巡江使x7(增援:快船兵x7)進行戰鬥。
4.戰鬥勝利後,會立即與陳武、大喬、小喬、澤上軍x7(增援:炎部曲x7)進行戰鬥。5.戰鬥勝利後,前往建安吊橋觸發劇情,會與周泰、黃蓋、程普、孫翊、屯邊軍x6(增援:鐵槍兵x6)進行戰鬥。
6.戰鬥勝利後返回建安部落觸發劇情,再前往建安富戶與太史慈交談,即可完成任務。
->獲得物品:太史慈的覺醒
转
Name=2乔
Info=2乔
while Team_Count=2 and HP>0 do
NPC(1,8,1);
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
Delay(500)
NPC(1,8,1)
Delay(500)
while HP>0 do
begin
NPC(1,8,1);
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
NPC(2,8,7)
Delay(500)
NPC(1,8,1)
Delay(500)
end

Name=刷李术
Info=庐江水洞
while Team_Count>=4 and HP>600 do
npc(1,4,1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
Info=庐江水洞
while Team_Count>=4 and HP>600 do
npc(1,4,1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(500)
NPC(1,100,1)
end
restart(0)
这个刷李术的不能跑

几个打塔脚本的汇总
1、试炼之塔 1-18层脚本(新手广场起步)
此脚本未测试,不知可否用
Name=试炼之塔1-18层脚本
Info=北14-叮当
\\广场运行
while Team_Count=4 do
begin
\\广场到街道
if mapno = 12003 then
begin
Npc(8,1,2)
end
\\街道到涿郡
if mapno = 12002 then
begin
Npc(8,2,2)
end
\\涿郡到幽州
if mapno = 12001 then
begin
Npc(8,1,2)
end
\\幽州到邺城
if mapno = 12000 then
begin
Npc(8,5,2)
end
\\邺城到铜雀台
if mapno = 12061 then
begin
Npc(8,9,2)
end
\\进入塔前与南北斗倾计
if mapno = 12921 then
begin
if Team_Count=4 then
begin
Npc(8,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
end
end
\\1层
if mapno = 12922 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\2层
if mapno = 12923 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\3层
if mapno = 12924 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\4层
if mapno = 12925 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,1,2)
end
\\5层-行军帐
if mapno = 12926 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\6层
if mapno = 12927 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,1,2)
end
\\7层
if mapno = 12928 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\8层
if mapno = 12929 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\9层
if mapno = 12930 then
begin
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,3,2)
end
\\10层-福神
if mapno = 12931 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\11层-召唤
if mapno = 12932 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\12层-三思,回忆
if mapno = 12933 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
npc(8,2,2)
event_ok(1)
event_ok(1)
end
\\13层-自省
if mapno = 12934 then
begin
Npc(8,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(650,420)
Npc(1,1,1)
Delay(5000)
NPC(1,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
NPC(9,30,2)
end
\\14层
if mapno = 12935 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\15层
if mapno = 12936 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\16层-冰晶
if mapno = 12937 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\17层-升华
if mapno = 12938 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
end
restart(0)
1、试炼之塔 1-18层脚本(新手广场起步)
此脚本未测试,不知可否用
Name=试炼之塔1-18层脚本
Info=北14-叮当
\\广场运行
while Team_Count=4 do
begin
\\广场到街道
if mapno = 12003 then
begin
Npc(8,1,2)
end
\\街道到涿郡
if mapno = 12002 then
begin
Npc(8,2,2)
end
\\涿郡到幽州
if mapno = 12001 then
begin
Npc(8,1,2)
end
\\幽州到邺城
if mapno = 12000 then
begin
Npc(8,5,2)
end
\\邺城到铜雀台
if mapno = 12061 then
begin
Npc(8,9,2)
end
\\进入塔前与南北斗倾计
if mapno = 12921 then
begin
if Team_Count=4 then
begin
Npc(8,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
end
end
\\1层
if mapno = 12922 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\2层
if mapno = 12923 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\3层
if mapno = 12924 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\4层
if mapno = 12925 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,1,2)
end
\\5层-行军帐
if mapno = 12926 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\6层
if mapno = 12927 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,1,2)
end
\\7层
if mapno = 12928 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\8层
if mapno = 12929 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\9层
if mapno = 12930 then
begin
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,3,2)
end
\\10层-福神
if mapno = 12931 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\11层-召唤
if mapno = 12932 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\12层-三思,回忆
if mapno = 12933 then
begin
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
npc(8,2,2)
event_ok(1)
event_ok(1)
end
\\13层-自省
if mapno = 12934 then
begin
Npc(8,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(650,420)
Npc(1,1,1)
Delay(5000)
NPC(1,2,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
NPC(9,30,2)
end
\\14层
if mapno = 12935 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\15层
if mapno = 12936 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(5000)
Npc(8,2,2)
end
\\16层-冰晶
if mapno = 12937 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
\\17层-升华
if mapno = 12938 then
begin
Npc(8,5,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
move(770,260)
Npc(1,1,1)
Delay(5000)
Npc(8,2,2)
end
end
restart(0)

比较稳定的到12(不是过)脚本
白雪浪人的过11完整版~
Name=打塔过十一
Info=咪呜咪呜
\\雀台运行
while Team_Count=4 do
begin
\\进入塔前与南北斗倾计
if mapno = 12921 then
begin
Npc(8,2,0)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\通道
if mapno = 12922 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\大厅
if mapno = 12923 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯1
if mapno = 12924 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯2
if mapno = 12925 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(1)
Delay(1000)
end
\\阶梯3
if mapno = 12926 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯4
if mapno = 12927 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(1)
Delay(1000)
end
\\阶梯5
if mapno = 12928 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯6
if mapno = 12929 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯7
if mapno = 12930 then
begin
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,3,0)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\阶梯8
if mapno = 12931 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\阶梯9
if mapno = 12932 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(6000)
end
end
restart(0)
以上全转原贴地址http://bbs.17173.com/topics/403/200511/27/12328721,1.html
白雪浪人的过11完整版~
Name=打塔过十一
Info=咪呜咪呜
\\雀台运行
while Team_Count=4 do
begin
\\进入塔前与南北斗倾计
if mapno = 12921 then
begin
Npc(8,2,0)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\通道
if mapno = 12922 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\大厅
if mapno = 12923 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯1
if mapno = 12924 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯2
if mapno = 12925 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(1)
Delay(1000)
end
\\阶梯3
if mapno = 12926 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯4
if mapno = 12927 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(1)
Delay(1000)
end
\\阶梯5
if mapno = 12928 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯6
if mapno = 12929 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
end
\\阶梯7
if mapno = 12930 then
begin
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,3,0)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\阶梯8
if mapno = 12931 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
end
\\阶梯9
if mapno = 12932 then
begin
Npc(8,3,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
remap(2)
Delay(1000)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(6000)
end
end
restart(0)
以上全转原贴地址http://bbs.17173.com/topics/403/200511/27/12328721,1.html

.到冀州邺城的铜雀台房内与曹丕交谈,答应协助。
2.到倭国邪马台与卑弥呼交谈,答应协助。
3.前往倭国海贼洞,在洞内先与考鲁交谈,会与奈奈、由依、考鲁、幽鬼x7进入战斗。
4.胜利后,继续在洞内与米拿交谈,会与希戴(117风)、米拿、冥鬼x8进入战斗。
5.胜利后,继续在洞内与那欧交谈,会与都支灵狐、那欧、苏奴蛇x8进入战斗。
6.胜利后,继续在洞内与那佳提交谈。
7.进入那佳提后方的通道,在通道内依序会与苏奴蛇、弥奴熊、幽鬼、冥鬼连续战斗25场。
8.胜利后与沙欧沙交谈,会与坎依、沙欧沙、弥奴熊x8进入战斗。
9.胜利后即可完成任务。
任务前提:LV.25、同军团2~5人组队
随机获得:军团物资加若干、阴阳鬼面(知+27、敏+2、LV.99)
Name=备用2
Info=考鲁
move(3940,1560)
while Team_Count=4 and HP>0 do
npc(1,9,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)
Name=备用5
Info=那欧
move(300,260)
while Team_Count=0 and HP>0 do
npc(1,2,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)
Name=备用3
Info=米拿(水)
move(602,955)
while Team_Count=4 and HP>0 do
npc(1,2,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)
2.到倭国邪马台与卑弥呼交谈,答应协助。
3.前往倭国海贼洞,在洞内先与考鲁交谈,会与奈奈、由依、考鲁、幽鬼x7进入战斗。
4.胜利后,继续在洞内与米拿交谈,会与希戴(117风)、米拿、冥鬼x8进入战斗。
5.胜利后,继续在洞内与那欧交谈,会与都支灵狐、那欧、苏奴蛇x8进入战斗。
6.胜利后,继续在洞内与那佳提交谈。
7.进入那佳提后方的通道,在通道内依序会与苏奴蛇、弥奴熊、幽鬼、冥鬼连续战斗25场。
8.胜利后与沙欧沙交谈,会与坎依、沙欧沙、弥奴熊x8进入战斗。
9.胜利后即可完成任务。
任务前提:LV.25、同军团2~5人组队
随机获得:军团物资加若干、阴阳鬼面(知+27、敏+2、LV.99)
Name=备用2
Info=考鲁
move(3940,1560)
while Team_Count=4 and HP>0 do
npc(1,9,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)
Name=备用5
Info=那欧
move(300,260)
while Team_Count=0 and HP>0 do
npc(1,2,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)
Name=备用3
Info=米拿(水)
move(602,955)
while Team_Count=4 and HP>0 do
npc(1,2,1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
NPC(1,100,1)
Delay(1000)
end
restart(0)

Name=司马哥哥
Info=首阳上面
while Team_Count>=4 and HP>0 do
delay(100);
NPC(1,2,2);
event_ok(1);
event_ok(1);
event_ok(1);
event_ok(1);
event_ok(1);
delay(100);
NPC(1,100,1);
end;
restart(0); <====这个刷司马快!~看你自己的网速咯
Info=首阳上面
while Team_Count>=4 and HP>0 do
delay(100);
NPC(1,2,2);
event_ok(1);
event_ok(1);
event_ok(1);
event_ok(1);
event_ok(1);
delay(100);
NPC(1,100,1);
end;
restart(0); <====这个刷司马快!~看你自己的网速咯

NAME=寿春围城战
info=成徳山洞
if mapno = 15591 then
begin
move(1880,1700)
delay(500)
npc(1,16,7)
delay(500)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(1000)
tomap(15871)
tomap(15000)
tomap(15021)
tomap(15022)
tomap(15023)
tomap(15561)
tomap(15562)
tomap(15566)
tomap(15567)
end;
if mapno = 15567 then
begin
move(250,240)
delay(500)
npc(1,1,7)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
end;
if mapno = 15567 then
begin
tomap(15568)
end;
if mapno = 15568 then
begin
move(1180,300)
delay(500)
npc(1,3,7)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
end;
if mapno = 15568 then
begin
tomap(15567)
tomap(15566)
tomap(15562)tomap(15561)tomap(15023)tomap(15022)tomap(15021)
tomap(15000)
end
info=成徳山洞
if mapno = 15591 then
begin
move(1880,1700)
delay(500)
npc(1,16,7)
delay(500)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(1000)
tomap(15871)
tomap(15000)
tomap(15021)
tomap(15022)
tomap(15023)
tomap(15561)
tomap(15562)
tomap(15566)
tomap(15567)
end;
if mapno = 15567 then
begin
move(250,240)
delay(500)
npc(1,1,7)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
end;
if mapno = 15567 then
begin
tomap(15568)
end;
if mapno = 15568 then
begin
move(1180,300)
delay(500)
npc(1,3,7)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
end;
if mapno = 15568 then
begin
tomap(15567)
tomap(15566)
tomap(15562)tomap(15561)tomap(15023)tomap(15022)tomap(15021)
tomap(15000)
end

NAME=白门楼擒吕
info=循环
if mapno = 15000 then
begin
tomap(15821)
tomap(15822)
end;
if mapno = 15822 then
begin
move(300,2360)
delay(500)
npc(1,5,7)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(500)
tomap(15821)
tomap(15000)
tomap(15831)
end;
if mapno = 15831 then
begin
move(2180,420)
delay(500)
npc(1,6,7)
event_ok(1)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(500)
tomap(15000)
tomap(15011)
tomap(15012)
tomap(15014)
end;
info=循环
if mapno = 15000 then
begin
tomap(15821)
tomap(15822)
end;
if mapno = 15822 then
begin
move(300,2360)
delay(500)
npc(1,5,7)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(500)
tomap(15821)
tomap(15000)
tomap(15831)
end;
if mapno = 15831 then
begin
move(2180,420)
delay(500)
npc(1,6,7)
event_ok(1)
event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
delay(500)
tomap(15000)
tomap(15011)
tomap(15012)
tomap(15014)
end;

Name=许昌许褚
Info=
while Team_Count=4 do
begin
NPC(1,1,1)
event_ok(1)
event_ok(1)
NPC(9,30,2)
event_ok(1)
NPC(1,100,1)
Delay(200)
end
restart(0)
以武会友的许褚
1.在城门口前与许褚交谈,答应与他较量,进入战斗。
2.胜利后即可完成任务。
地区:兖州、许昌城
获得物品:浮波护腕(防+6、Lv.15)
Info=
while Team_Count=4 do
begin
NPC(1,1,1)
event_ok(1)
event_ok(1)
NPC(9,30,2)
event_ok(1)
NPC(1,100,1)
Delay(200)
end
restart(0)
以武会友的许褚
1.在城门口前与许褚交谈,答应与他较量,进入战斗。
2.胜利后即可完成任务。
地区:兖州、许昌城
获得物品:浮波护腕(防+6、Lv.15)

Name=新手大地图到益州-白帝城大街
Info=呼呼
if mapno = 12000 then
begin
npc(8,16,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,30,0);
event_ok(1);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,27,0);
Delay(500);
npc(8,1,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,33,0);
Delay(100);
npc(8,28,0);
Delay(500);
npc(8,1,0);
Delay(500);
npc(8,3,0);
Delay(500);
npc(8,2,0);
Delay(500);
move(600,550);
end;
end;
Info=呼呼
if mapno = 12000 then
begin
npc(8,16,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,30,0);
event_ok(1);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,27,0);
Delay(500);
npc(8,1,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,2,0);
Delay(500);
npc(8,33,0);
Delay(100);
npc(8,28,0);
Delay(500);
npc(8,1,0);
Delay(500);
npc(8,3,0);
Delay(500);
npc(8,2,0);
Delay(500);
move(600,550);
end;
end;



06年热贴
